- Ralph Stacey's diagram and further thoughts on human behavioral dynamics and organizations as complex adaptive systems 拉尔夫 斯达西图以及对人类行为动力学和复杂性自适应系统组织的进一步思考
- Takeuchi and Nonaka's The New New Product Development Game (Harvard Business Review, January 1986)竹内弘高和野中郁次郎 《新型态新产品开发竞赛》(哈佛商业评论,1986.01)
- Ken Schwaber and Mike Beedle's Agile Software Development with Scrum (Prentice Hall, 2001)敏捷软件开发Scrum方法
- Jeff Sutherland's contributions toward Scrum and organizational success(various blog and White Paper Publications—see http://scrum.jeffsutherland.com/) Scrum联合创始人Jeff Sutherland的博文和白皮书
- Difference in scientific management and self-management (various sources;read up on Frederick Winslow Taylor and contrast with Peter Drucker's knowledge worker)科学管理和自管理的区别(研读泰勒和德鲁克对工人认识及不同管理方式)
- The myth of multi-tasking and its impact on human productivity (one of my favorite sources is Slack by Tom DeMarco (Crown Business, 2002)多任务对生产力的影响,Slack(中文名:别让员工瞎忙)
- Team dynamics, Tuckman's stages (see http://en.wikipedia.org/wiki/Forming-storming-norming-performing as a start)团队动力学,wiki是一个好的起点
- Social psychology frameworks such as Maslow's hierarchy of needs, Mayo社会心理学框架,Maslow需求层次
- Lean systems thinking by Toyota Production System: Beyond Large Scale Production, Taiichi Ohno, Productivity Press, 1988 and Mary Poppendieck's Leading Lean Software Development (Addison-Wesley Professional, 2009)精益系统思维,大野耐一,Leading Lean Software Development(中文名:精益软件开发管理之道)
一名合格的ScrumMaster需要理解的Scrum核心知识。核心知识是指理解基本Scrum游戏规则(Game Rules)的知识,也是登堂入室深刻理解和领悟Scrum的必读文献。
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Author我是一名敏捷教练致力于帮助软件组织探索和设计更好地交付高价值软件的方法,专注于向软件团队讲述如何创造价值以愉悦客户并利用精益与敏捷指导软件开发。 Archives
五月 2023
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